Iron Sky: A Lunar Adventure is now available!

Feb 01, 2023 by Jarmo Puskala

Iron Sky: A Lunar Adventure is now available on Steam, Itch.io, Play Store, and Apple's App Store.

What's A Lunar Adventure? It's a snack sized point & click adventure in the world of Iron Sky. While we've been working on the full-length Iron Sky: Cold War, we've been polishing A Lunar Adventure for release on the biggest platforms (Windows, Linux, Mac, Android & iOS). In addition to English, the game has Finnish, German, Spanish and French translations. Written by Iron Sky creator Jarmo Puskala and the Fad Games team it's got the all the quirky humor, flying saucers and evil Nazis you'd expect from Iron Sky! 

Grab the game from your favorite digital storefront and have a Lunar adventure.

ps. We want to make the next snackventure even better, so let us know what you think and post a review.

We crashed on the dark side of the Moon

Ratchet

I miss my mother

It's a Flammenwerfer 9000. It werfes flamme.

Our head Writer Jarmo Puskala joined researchers Kimi Kärki, Kari Kallioniemi and Aila Mustamo on Juuso Pekkarinen's podcast Kohtaamisia syvässä päässä.

As you might guess from that litany of names with umlauts, the podcast is in Finnish. Topic was the legacy of fascism - and Nazis in particular - in western popular culture. The discussion ranges from the widely held belief that having swastika on a film cover sells more copies, to how Nazis have inspired the aesthetics of almost all scifi villains and why Nazis from the Moon is a very different joke today than it was 10 years ago.

You can listen to the episode on Yle Areena.

Hindsight is 2020

Jan 26, 2021 by Jarmo Puskala

Hi everyone!

It was a crazy year (2020, right?) for us and we're long overdue for an update on our game project(s).

The big thing that's occupied a lot of our time is that, we decided to switch engines. We were approaching the point-of-no-return regarding the engine choice and did a thorough assessment of our needs and experiences. We were very happy with the workflow we had in Godot, so the decision wasn't made lightly. However, Unity gives us access to a much wider ecosystem and makes it a lot easier to release our games on multiple platforms. It's important to lay the groundwork well now, in oder to make development faster on future games.

Meanwhile, the writing and planning of the Iron Sky: Cold War game has been ongoing, but that's a story for another time. Possibly a time where we can speak about the plot without everything we say being spoilers.

If all that didn't keep us busy during a global pandemic, we have also spent time padding the company war chest by doing consulting gigs. We have a particular set of skills we have acquired over our careers and we've been putting them to use this past year.

Hello world!

Aug 05, 2019 by Markus Törnqvist

Iron Sky Adventure games are coming. We're hard at work and will tell you more soon!

Stay tuned.

A Tale of Two Developments

Jan 21, 2019 by Markus Törnqvist

Hi everyone!

Iron Sky: A Lunar Adventure is a jam game at heart. It was conceived as such and sadly it never ceased being one. Because our small company has not seen many peaceful days during its time so far, we never had the resources to test the game thoroughly. This is evidenced by the mandelbug devlog posts when the game would simply get stuck at the end. Time constraints made us implement a workaround instead of figuring it out. That’s what I mean by it still being a jam game.

Work on Iron Sky: Cold War is still on-going. We received a grant to produce a demo we - and the other party - are satisfied with. Well, we’re more nit-picky than they, so the release will be held back for a while. We had two part-time-employed testers on the grant project and they shook out a bootful of bugs. The experience was wonderful in comparison to Lunar Adventure, even when we had 38 open issues.

I was hoping Iron Sky: A Lunar Adventure 1.2.0 would be the last release of its kind, but as it happened, a bug was found. A bug so bad I won’t mention its name.

We are extremely grateful for every bug report. Sometimes it feels like the 90s, when there was no Internet and developers got no feedback, but when we do, we love it. That’s why we’re here.


This 1.3.0 release fixes that bug and synchronizes the code base with what we have in Cold War. Most of it’s invisible to you guys. Also, all of us at Fad Games hope as few of you as possible hit this bug.


I won’t digress into what types of issues are currently present in Cold War. I will, however, go on record that once we have funding to finish off something we can present to the world, it will have passed paid-for testing.

The moral of this story, and every testing-related story, is that you can’t assume the people who wear three hats at once will catch all the issues. Instead you can be very sure the developer hat causes stress-induced regressions instead.

And that it might take almost two months to catch them.

Markus Törnqvist, Lead Developer