Hindsight is 2020

Jan 26, 2021 by Jarmo Puskala

Hi everyone!

It was a crazy year (2020, right?) for us and we're long overdue for an update on our game project(s).

The big thing that's occupied a lot of our time is that, we decided to switch engines. We were approaching the point-of-no-return regarding the engine choice and did a thorough assessment of our needs and experiences. We were very happy with the workflow we had in Godot, so the decision wasn't made lightly. However, Unity gives us access to a much wider ecosystem and makes it a lot easier to release our games on multiple platforms. It's important to lay the groundwork well now, in oder to make development faster on future games.

Meanwhile, the writing and planning of the Iron Sky: Cold War game has been ongoing, but that's a story for another time. Possibly a time where we can speak about the plot without everything we say being spoilers.

If all that didn't keep us busy during a global pandemic, we have also spent time padding the company war chest by doing consulting gigs. We have a particular set of skills we have acquired over our careers and we've been putting them to use this past year.