Hello again from everyone at Fad Games and Iron Sky Universe!
We have a new version out with lots of cool stuff. Essentially we backported code from the on-going Iron Sky: Cold War project to make A Lunar Adventure feel more modern.
Fallback actions, like talking to the airlock door, are clearer now. The radio crackle was not obvious to everyone, so the text is now visible for a while longer. The player also doesn’t move for every action, which makes for a much better experience.
Room changes are much faster now as well, thanks to pre-loading. In older versions it could take a while to move from a room to another, but now it should be good even on older hardware.
Then we had that one bad bug, the one that could lock up the game, but eluded every attempt to find it. Therefore we changed the room at the end, making it (hopefully!) impossible to hit that bug. Whatever it was. At least the gameplay feels more natural in the last room after the change.
For all of you who want to play the game again, there’s some extra camera work as well to make one of the scenes feel more alive.