Hello everybody!

I’ve been holding out on this for a while now, but it’s time to let it free. It patches the RMB to cancel the “Use <object>” mode.

Hopefully it also fixes the buggy OSX retina/scaling behavior. I don’t have an OSX machine so I’m very reliant on other people for testing. That’s why trying anything new with this is slow. This is made trickier by the fact that no one has been able to explain to me why it fails. It’s as if Iron Sky: A Lunar Adventure is the only game in the world made with Godot that doesn’t behave well on OSX.

The OSX part is a bit of a shot in the dark and I really hope to hear back from you on whether or not you have problems!

A lot is going on otherwise. I was hoping hard to sync up the code with recent changes in the Escoria framework. The main advantage of that is making it easier to test some pending improvements, like maybe help with dialog positioning, but time is very scarce.

Besides personal stuff getting in the way, I have enjoyed some of the other games in the competition. I’m probably not alone in thinking that playing other games is a good break from your own :)